Hi there! :)
Adnan here from Polygonflow; I've developed the tools Quick Pipe, Mesh Blend, AMT Normals and ADN Modeler Tools.
That was all half a decade ago, and today I'm excited to show you what our team at Polygonflow has been working on:
GraphN is a visual coding software that we've built for artists. The idea here is that you should be able to make Quick Pipe, Mesh Blend or any other plugin for that matter, and share/sell such tools as you see fit to all GraphN users.
GraphN Library is a plugin that you install within Maya or Unreal Engine 5, and it gives you access to tools that have already been made with GraphN, giving you a quickstart into amazing workflow innovations, without even touching GraphN or nodes.
As you can see in the GIF below, GraphN Library gives a neat interface to interact with tools, which is crucial as we don't want to force everyone to become node masters :)
My hope is that tools creation for artists and technical artists will never be the same after GraphN, and that when you don't feel like creating your own tools, Tools Library will have exactly what you're looking for.
GraphN and GraphN Library are both available for a 30 days free trial, after which you can continue using them with an affordable $8/month subscription for individuals, and $50/month for a studio seat. Please give the products a try, and let me know what we should add to make them worth the subscription for you! :)